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Full Rules

Every point, every card, every edge case: the complete picture.

How Points Work Scoring in Detail Draws (Special Rules) Worked Examples The Dugout (Bonus Cards) Rivalry Fixtures The Shadow Table (Coming Later) FAQ

How Points Work

Every match, you predict a scoreline, say 2-1. That's it. You don't separately pick a winner or a margin, they're worked out automatically from the score you enter. You can score points in five different ways on the same match, and they all add up:

#You get this rightPoints
1The winner (or a draw)3 pts
2The exact scoreline, right team winning+5 pts
3The exact scoreline, wrong team winning+2 pts
4How close the game was (exact margin or near-miss)up to +4 pts
5Correctly calling an upset+4 pts
6Everything at once (Perfect Prediction)+5 pts extra
7Your predictions build a season-long table Coming LaterSee below

You don't need to choose between these. If your prediction qualifies for several, you get all of them added together.

Scoring in Detail

Winner (3 pts)

Simplest way to score. Predict which team wins, or if it's a draw, correctly and you're on the board.

Exact Scoreline (+5 pts)

Predict the final score exactly, with the correct team winning. For example, you called 2-1 to Newcastle, and that's exactly what happened.

Wrong Side, Right Score (+2 pts)

Sometimes you call the right shape of the game but back the wrong team. For example, you predicted 2-1 to Brighton, but Aston Villa actually won 2-1. You still read the game well, so you get a smaller reward for that.

Margin Points (up to +4 pts)

Even without nailing the exact score, you get credit for correctly reading how tight or one-sided the match would be.

Exact Margin: Correctly predicting the exact winning margin awards points on the scale below. Exact-margin points apply whether or not you backed the right team to win (which is why a reversed scoreline can still stack with margin points):

Actual winning marginExact-Match Points
Won by 1 goal+1
Won by 2 goals+2
Won by 3 goals+3
Won by 4 or more goals+4 (capped)

Near-Miss Bands: If your predicted margin is close but not exact, you can still earn bonus points under two conditions — provided you back the correct winning team:

Key guardrails for near-miss points:
1. Requires the winning side: Backing the wrong team on a near-miss earns zero (e.g. predicting Chelsea 5–0 when Aston Villa won 4–0 scores zero, despite the numbers looking close).
2. No near-miss on 1-goal margins: In tight 1-goal margin matches (like a 2–1 win), only an exact 1-goal margin earns points. An off-by-1 prediction on a 1-goal margin result drops to 0 on margin, correctly rewarding the player who called the exact tight finish.
3. Prediction margin floor for blowouts: Off-by-2 blowout credit requires your own predicted margin to be at least 2 goals (a 1-goal margin prediction cannot claim blowout credit).

Upset Bonus (+4 pts)

Every team has a Difficulty Rating from 1 (weakest) to 5 (strongest), based on how they performed last season, you'll see this next to each fixture. If you correctly predict a clear underdog to win (a team rated at least 2 points weaker than their opponent), you get an automatic +4 bonus on top of everything else. No card needed, it just happens whenever you call it right.

For example: Manchester United (rated 4) against Coventry (rated 1) is a gap of 3, so a Coventry win would trigger the bonus. But two closely-rated teams, say a 3 versus a 2, don't qualify, even if the lower-rated side wins.

Perfect Prediction (+5 pts)

If you nail the winner, the margin, and the exact scoreline all in one go, you get an extra +5 on top of everything else for getting a "Perfect Prediction". This is the biggest single reward in the game. Precision pays.

Draws

Draws work a little differently, since there's no "winning margin" to read. Instead, you're rewarded for correctly calling how high-scoring the draw was:

You correctly predictPoints
That it's a draw, but not the exact score+1
The exact score is 0–0 or 1–1+2
The exact score is 2–2+3
The exact score is 3–3 or higher+4

A 2–2 or 3–3 draw is much rarer than a 0–0 or 1–1, so calling it exactly is worth more.

Worked Examples

Result: Arsenal 2–1 Man City (Actual margin: 1 goal, Arsenal win)

PredictionScoreWhy
Arsenal 1–04 ptsRight winner (3) + exact 1-goal margin (1)
Man City 2–13 ptsWrong winner, exact scoreline reversed (2) + exact 1-goal margin (1)
Arsenal 3–13 ptsRight winner (3), off by 1 on a 1-goal margin match (0 on margin)
Arsenal 4–13 ptsRight winner (3), off by 2 on a 1-goal margin match (0 on margin)
Man City 3–10 ptsWrong winner (0), near-miss on wrong team earns nothing (0)
Draw 1–10 ptsWrong on everything

Result: Chelsea 3–1 Spurs (Actual margin: 2 goals, Chelsea win)

PredictionScoreWhy
Chelsea 2–05 ptsRight winner (3) + exact 2-goal margin (2)
Chelsea 2–15 ptsRight winner (3) + off-by-1 near-miss on 2-goal margin (+2 pts on margin)
Chelsea 4–03 ptsRight winner (3), off by 2 on a 2-goal margin match (0 on margin)
Spurs 3–14 ptsWrong winner, exact scoreline reversed (2) + exact 2-goal margin (2)

Result: Liverpool 4–1 Everton (Actual margin: 3 goals — 3-goal blowout margin, Liverpool win)

PredictionScoreWhy
Liverpool 3–15 ptsRight winner (3) + off-by-1 near-miss on 3-goal blowout margin (+2 pts on margin)
Liverpool 5–04 ptsRight winner (3) + off-by-2 near-miss on blowout margin with 2+ goal prediction (+1 pt on margin)
Liverpool 1–03 ptsRight winner (3), 1-goal prediction margin ineligible for blowout near-miss (0 on margin)
Everton 5–10 ptsWrong winner (0), near-miss on wrong team earns nothing (0)

Result: Chelsea 2–2 Spurs

PredictionScoreWhy
Chelsea 2–216 ptsRight winner (3) + exact 2–2 draw (3) + exact scoreline (5) + Perfect Prediction (5)
Draw 1–14 ptsRight that it's a draw (3), not the exact score (+1 baseline)

The Dugout (Bonus Cards)

Alongside normal scoring, you'll receive a set of Dugout Cards each season, one-time boosts you play on a specific match before kickoff. Once played, a card is locked in and can't be swapped or reversed once the match starts. You can play one card per match, maximum.

Banker

Doubles the points you earn just for calling the winner correctly (3 → 6 pts). No downside if you're wrong.

5 uses this season

Double Down

Doubles everything you earn on that match.

4 uses this season

All In

If you call the winner correctly, triple everything you earn on that match. If you call the winner wrong, you lose 3 points instead.

2 uses this season

Rivalry Boost

Doubles everything you earn, but only playable on fixtures marked as rivalry games.

8 uses this season

Assistant Manager

+2 bonus if you correctly predict the winning team's exact goal count, even if you get the losing team's score wrong. (For draws, the full exact score needs to match.)

4 uses this season

Worth knowing: cards refill each new season, unused cards don't carry over. All In is the highest-risk, highest-reward card in the game. Save it for matches you're genuinely confident about.

Rivalry Fixtures

Certain fixtures are marked as Rivalry Games: derbies and historic big-club matchups where Rivalry Boost becomes available. These are flagged clearly on the fixture list and prediction screen. A Rivalry Boost can only be played on one of these matches.

The Shadow Table Coming Later This Season

This one isn't live yet, but it's worth knowing about now since it's a real part of how points get earned once it launches. Every scoreline you predict this season doubles as a hypothetical result. Put all of them together across all 380 fixtures, and you get a full 20-team league table built entirely from your own predictions, separate from what actually happens on the pitch.

How it's built

Standard league table math applies to your predicted scorelines: a win is 3 points, a draw is 1, a loss is 0. Ties are broken the normal way too, first by points, then goal difference, then goals scored. This turns your 380 individual predictions into one ranked table, unique to you.

How it scores

At the end of the season, your personal table gets compared slot by slot against the real final Premier League table:

Your predicted table vs. the real onePoints
A team sits in the exact same position+2
A team is off by exactly one position+1

This is a completely separate bonus from everything else in the game. It doesn't touch your weekly Outcome, Scoreline, Margin, or Upset points at all, it's an entirely independent pot of points paid out once, at the very end of the season, purely for how well your predictions read the league as a whole.

What happens if you miss a prediction

If you don't submit a prediction before a match locks, it defaults to 0-0 for the purposes of your Shadow Table, so every one of the 380 fixtures always counts toward it, whether you predicted that particular match or not.

FAQ

Can I use more than one card on the same match?
No, one Dugout Card per fixture, maximum.
What happens if I don't use all my cards?
They expire at the end of the season. There's no penalty for not using them, but unused cards don't carry forward either.
Can I change my prediction after I submit it?
You can update your prediction any time up until 1 hour before kickoff. Once that window closes, it's locked in. Same deadline applies to playing a Dugout Card.
Do I need to use a card to get the Upset Bonus?
No, the Upset Bonus is automatic. It applies any time you correctly predict a big underdog win, with no card required.